Version was released as an update for Steam, PS4 and Xbox One on 13 June 2019. Version 1.03 was released on PS4 and Xbox on 8 November 2016. I had 440 plugins, but have merged a lot of plugins and are down to 313 active. Version was released as a Steam update on 7 November 2016. MerchantSolitudeFletcher "Chest" [CONT:000B2035], Gained an entry ccFFBSSE002_LItemCrossbows [LVLI:01003055], Changed subtype PowerAttack -> Death (not in USSEP), Changed subtype FlyingMountRejectTarget -> Hit (not in USSEP), [INFO:000B990B] ('Uggh...' in GRUP Topic Children of DCETDeath [DIAL:00085493]), Added condition HasKeyword(CommandedVoiceExcluded) = 0, DialogueGeneric "Generic dialogue" [QUST:00013EB3], Updated quest dialogue condition IsCommandedActor=0 -> IsCommandedActor=0 OR HasKeyword(CommandedVoiceExcluded)=1, Added quest dialogue condition HasKeyword(CommandedVoiceExcluded)=0, CreationClubPlaceHolderDoor "Door" [DOOR:01002F3B], ccBGSSSE035_NixHoundCompanionRace "Dog" [RACE:01002F74], ccBGSSSE036_BoneWolfCompanionRace "Dog" [RACE:01002F93], New: CommandedVoiceExcluded [KYWD:01003054], New: ccFFBSSE002_LItemCrossbows [LVLI:01003055] (empty), New: ccMUSDungeonOblivion [MUSC:01003053] with five entries for ccMUSDungeonOblivion01-05 [MUST:0100304E-52], Various placeholder cells were given names like "Creation Club Cell" and "Quick Test Cell", Added: music\creationclub with mus_dungeon_01-05.xwm used by the ccMUSDungeonOblivion tracks, Increased file sizes of textures\effects\projected{diffuse,normal,normaldetail}.dds that were decreased last time. Backend changes to support new Creation Club content. No official changelog has been posted by Bethesda, but the update includes the following: Version 1.5.16 was released as an update for Steam 7 November 2017. Many of which have been absorbed into the unofficial patches over time. 100% Upvoted. Trying to merge JK Skyrim patches to no avail I have modded my Skyrim SE, and I need to merge a lot of plugins, since the I have more than 300 plugins. Added CCOR patches for Amulets of Skyrim, Bandoliers, Campfire, Cloaks of Skyrim, Faction Crossbows, Heavy Armory, Immersive Armors, Immersive Jewelry, Immersive Weapons, JaySuS Swords, Katana Crafting, Nordic Jewelry, Unique Uniques, Wayfarers Coat, and Winter is Coming. Small backend changes for PC, XB1, and PS4. Click here to download the mod from Take your favorite fandoms with you and never miss a beat. Updated player dialogue lines relating to the Dead Man's Dread mod (added FULLs to existing forms): BYOHRelationshipAdoptable_ProposeCCHouse08 "Yes, Dead Man's Dread." Fixed specular with "Mourner's Hat" and "Hat" on male Argonians. [6][7] It was released on PS4 (as 1.05) on 10 January 2017. A new Skyrim SE update 1.16 for PS4 is now rolling out for players. The Unofficial Patch Collection is a collection of several patches. This thread is archived. You can find out about your version in the lower left corner of the "System" screen (Esc on PC, Start then selecting "System" on console). Page 1 of 4 - Audio Overhaul for Skyrim - Patches (by michaelrw) - posted in L - Sound: Discussion thread:Audio Overhaul for Skyrim - Patches by michaelrwWiki Link This mod is actually quite self explaining. Updated script functions for new Creations, Updated script functions to support new Creations, Removed Report button from Mods (Users should report Mods on, Fixed issue with rate of critters respawning in world, Fixed crash related to changing profiles (Xbox One only), Fixed issues with screenshots displaying incorrectly in Creation Club/Mods, Changed logic for how Creation Club content is initialized, Mods - patch version numbers and notes added to Mod Details page, Minor fixes to functionality, Added ability to sort Highest Rated and Most Favorited filters by today, week, month and all time, Added number of ratings count to Mods Browsing Menu, Added number of favorites count to Mod Details page, Added required dependencies to Mod Details page, General performance and stability improvements, Improvements to Reporting mods categories, Fixed occasional crashes while scrolling through Load Order menu, General stability and performance improvements, Fixed issue with being unable to log into, Fixed issue related to using alt-tab while playing the game (PC), Fixed issue with water flow not rendering properly, Fixed crash related to changing from werewolf back to human form, Fixed crash related to reloading after changing Load Order of mods, General bug fixing and improvements with browsing Mods, General performance and optimization improvements, Fixed rare issue with NPCs not appearing in proper locations, Fixed an issue with interface elements not appearing correctly on certain displays (Xbox One and PS4), Fixed issue with saves erroneously being marked as Modded, even though no mods are active, Updated some sound files to not use compression. EngineFixesVR. Recommendations . Updated player dialogue lines relating to Hendraheim mod (added FULLs to existing forms): BYOHRelationshipAdoptable_ProposeCCHouse05 "Yes, Hendraheim." TKAA Hearthfire Multiple Adoptions Patch. Deleted [REFR:002A6D2E] (NorTmpHallBg1wayS01 [STAT:0001B1B6] in "Folgunthur Crypt" [CELL:000AB531]) a floor piece that was placed near the ceiling, and will be mostly invisible to the player. There simply aren't enough mines and farms and mills in the game to even begin simulating a production chain. If you can put any moral qualms aside, these Skyrim hidden chest locations will help you make a small fortune fast. But often, the small mods that make a world of difference go totally underappreciated. [3] It was released for Xbox One and PS4 on 9 November 2017. [1], Version 1.5.39 was released as an update for Steam and PS4 on 3 April 2018.[2]. [DIAL:03000C42]. Fixed skinning and restored bridles on Imperial Saddle. Version 2019-12-05. [DIAL:03000BD8], Horse animations (meshes\actors\horse\animations) added in 1.5.80 have been removed, Added meshes\actors\canine\behaviors wolf\, Added meshes\architecture\solitude\sewerentrancecollision01.nif, Added meshes\clutter\ingredients\mothwing02monarch.nif, Added 37 meshes under meshes\creationclub\_shared, including some "plantactivatorbehavior" HKTs, Added 38 textures under textures\creationclub\_shared, Decreased the file sizes of textures\effects\projected{diffuse,normal,normaldetail}.dds again. 7 new keywords (all used with updated dialogues): ccBGS_ActorTypeCustomPetResponse01_Stay [KYWD:01003093], ccBGS_ActorTypeCustomPetResponse02_Wait [KYWD:01003094], ccBGS_ActorTypeCustomPetResponse03_GoHome [KYWD:01003095], ccBGS_ActorTypeCustomPetResponse04_Trade [KYWD:01003096], ccBGS_ActorTypeCustomPetResponse05_FollowfromDismissed [KYWD:01003097], ccBGS_ActorTypeCustomPetResponse06_Wait [KYWD:01003098], ccBGS_ActorTypeCustomPetResponse07_FollowfromWait [KYWD:01003099], ccBGS_RootHollowedStump "Hollowed Stump" [CONT:01003079] (empty, unused), SDoorManholeCoverInvisible "Entrance" [DOOR:0100308B] (unused), [INFO:01002F02] ('(whine)' in GRUP Topic Children of PetFramework_BranchDismiss_HoldTopic [DIAL:01002F00]), [INFO:01002F0E] ('(whine)' in GRUP Topic Children of PetFramework_BranchDismiss_HomeTopic [DIAL:01002EFF]), [INFO:01002F04] ('(grumble)' in GRUP Topic Children of PetFramework_BranchHomeCurrLocTopic [DIAL:01002EEB]), [INFO:01002F06] ('(squeal)' in GRUP Topic Children of PetFramework_BranchRecruitTopic [DIAL:01002F01]), [INFO:01002F0A] ('(squeal)' in GRUP Topic Children of PetFramework_BranchWaitResumeTopic [DIAL:01002EEA]), [INFO:01002F0B] ('(grumble)' in GRUP Topic Children of PetFramework_BranchWaitTopic [DIAL:01002EED]), [INFO:01002F09] ('(grumble)' in GRUP Topic Children of PetFramework_InventoryTopic [DIAL:01002EEC]), Added Subject.HasKeyword(one of the new CustomPetResponses)=0 conditions, Bug: the edit to [INFO:01002F0E] conflicts with a pre-existing (and unchanged) override in HearthFires.esm, ccPlaceholder04Interior01 "Creation Club Cell" [CELL:01002FD2], Added a door [REFR:0100309F] (places AutoLoadDoor01 "Passage" [DOOR:00031897]) (to Tamriel), Removed old door [REFR:01002FDF] (places CreationClubPlaceHolderDoor "Door" [DOOR:01002F3B]), Added a door [REFR:01003056] (places WRDragonDoor01 "Door" [DOOR:000252C7]) (to Solitude), Also [REFR:01003066] (places WRDragonDoor01 "Door" [DOOR:000252C7]) (to Tamriel), Added door ccBGSSSE025_DungeonEntrance [REFR:01003057] (places CreationClubPlaceHolderDoor "Door" [DOOR:01002F3B] in GRUP Cell Persistent Children of [CELL:00037EE6] at -16,25) (to CTest), Added door [REFR:0100309C] (places AutoLoadDoor01 "Passage" [DOOR:00031897] at 44,-32) (to Placeholder04), Added door EEJSSE004_WaririorDoor [REFR:01003058] (places CreationClubPlaceHolderDoor "Door" [DOOR:01002F3B] at -20,-8) (to CTest), Added ccBGSSSE040_NavCutVolume [REFR:0100309E] (places CollisionMarker [STAT:00000021] in GRUP Cell Temporary Children of [CELL:0000BDC9] at 44,-31), Added ccBGSSSE040_EntranceBlocker [REFR:0100309D] (places RockCliff04 [STAT:00029D98] in GRUP Cell Temporary Children of [CELL:0000BDCA] at 44,-32), Added other miscellaneous statics and trees. save. The People Of Skyrim 2 is a massive world overhaul mod for PC gamers of Skyrim Special Edition, & Skyrim XB1 Console Users and can be found on various game hosting websites as from April 20th 2019. Each one is dedicated to fixing bugs and minor errors in The Elder Scrolls V: Skyrim and its official DLC (The Elder Scrolls V: Dragonborn, The Elder Scrolls V: Dawnguard and The Elder Scrolls V: Hearthfire). ), so I’d recommend trying it out with an unmodded copy of Skyrim first to avoid any CTDs or conflicts. The bit of grass is in between two patches of green leaves on the ground. A lot of old fix mods are still floating around out there. 360 Movement Behavior SE Added 000. Bethesda role playing games using the Gamebryo engine, including The Elder Scrolls games (TES4 and TES5) and Fallout games (Fallout 3, Fallout NV, and Fallout 4), have a limit of 255 plugins (roughly 140 for Fallout New Vegas). Additions to Skyrim.ccc, 10 placeholder cells for unnamed future CC locations: Version was released as an update for Steam, PS4 and Xbox One on 5 December 2018. Thieves Guild Hood will no longer disappear if player is a vampire. Lillith Tools SSE. Fixed an issue with specular lighting on skin. TKAA Falskaar Patch. hide. Version 1.3 was released as a Steam update on 21 November 2016, and was later updated on December 13. Version 1.5 was released as an update for Steam, PS4 and Xbox One on 3 October 2017. Tamriel Master Lights Added 000. [DIAL:0300096D], RelationshipMarriageFINCCHouseTopic08 "Dead Man's Dread." Shota Camp Boys SSE. ESO and Ultimate Immersion presenting a Skyrim Special Edition Micro mod list. The files I’m attaching in this guide will only work with Skyrim Special Edition , and not the older 32-bit one. While this may seem like a lot, most heavily modded games need more plugins than allowed with this limit. Especially those that installed loose scripts. The Elder Scrolls V: Skyrim Special Edition. As such, it may be necessary to start a new game file to have all issues resolved. Skyrim SE TKAA Patches. Version 1.2 was released as a Steam update on 11 November 2016. Moved SolitudeExteriorGuardMarker5 [REFR:0002A2C0] (PatrolIdleMarker [IDLM:000140BD] in [CELL:00000D74] at -18,24) (also moved by the Unofficial Patch), Added and moved various terrain statics in a few Tamriel exterior cells, Added MUSCombatBossUmbra [MUSC:0100301E] with one track MUSCombatBossUmbra01 [MUST:0100301D] (data\Music\BGSSSE016_MUS_Combat_Boss_01.wav), Added placeholder list ccBGSSSE003_LCharUndeadList [LVLN:01003024] containing only a rabbit, Added placeholder NPC ccBGSSSE003_LvlBoneWolfZombie [NPC_:01003025] templated from LCharUndeadList (18 placed references, mostly in pairs, Enable Parent-ed to a disabled marker), Added empty list cc_ShiveringIsleIngredients [LVLI:01002FDA], Added 1 placeholder cell for unreleased ccEEJSSE004, Added meshes\architecture\solitude\sbluepalaceentrance.nif, Added meshes\architecture\solitude\doors\shousedoor01.nif, Added music\bgssse016_mus_combat_boss_01.xwm, Reduced file size of textures\effects\,, for compression. Tamrielic Textures SE 1 – Landscapes Added 000. Current working patches: About This File These are the two patches that have been floating around the Defeat support thread for ages. 4. ccBGS_RootScreamingMawActivator "Screaming Maw" [ACTI:01003090], ccBGS_FlameStalkActivator01 "Flame Stalk" [ACTI:0100308E], ccBGS_FlameStalkActivator02 "Flame Stalk" [ACTI:0100308D], ccBGS_RootThornHookActivator "Thorn Hook" [ACTI:0100308F], ccBGS_RootRotScaleActivator "Rot Scale" [ACTI:0100308C], ccBGS_RootScreamingMawIngredient "Screaming Maw" [INGR:0100306E], Value: 20, Weight: 0.1, Effect Strength: 36, Effects: Regenerate Magicka, Fortify Alteration, Invisibility, Regenerate Health, ccBGS_RootThornHookIngredient "Thorn Hook" [INGR:0100306F], Value: 20, Weight: 0.1, Effect Strength: 67, Effects: Lingering Damage Health, Paralysis, Regenerate Magicka, Regenerate Health, ccBGS_RootRotScaleIngredient "Rot Scale" [INGR:0100306D], Value: 20, Weight: 0.1, Effect Strength: 100, Effects: Slow, Lingering Damage Health, Fear, Paralysis, No ingredients for the two Flame Stalks, even though they both have their activate text as "Harvest", ccBGS_RootCluster01-02 [STAT:01003091-92], ccBGS_RootClusterLarge01-02 [STAT:010030A4-A5], ccBGS_RootHallShift01-02 [STAT:01003083-84], ccBGS_ThinMushroomTree01-06 [STAT:01003082,7A-7E], ccBGS_ThinMushroomTreeCluster01-03 [STAT:0100307F-81].

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